Guides → Ezekiel buoy locker
Ezekiel buoy locker: Lighthouse → Ropes → Starfish → Octopus
Set the four symbols, left to right, to Lighthouse, Ropes (linked rings), Starfish, Octopus, then validate. That opens the locked buoy in the Fishing Shop.

How to reach the locker
- In Chapter 4, Time and Tide, take the first Leyden Jar and the Bolt Cutters from the Weighing Station.
- Read From Ezekiel's Wife in the Fishing Shop, then use a Jar on the Guard Post starfish for About Ezekiel. Retrieve the Jar afterwards.
- After you have the Snowflake Key, cut the chained side room in the Fishing Shop. The corpse in the cabinet is holding the buoy.
About Ezekiel is easy to miss: it sits behind a starfish lock. If the buoy will not accept a combination, you probably still need that second note, not a different symbol order.
Why that symbol order
Match the notes to the fish trophies around the shop. Each trophy shows the same icons used on the lock:
- Lantern / lighthouse — About Ezekiel says the eel and lantern come first, then admits Ezekiel mixed the order. Lantern is first.
- Eel / ropes — the linked-circle trophy is second.
- Coelacanth / starfish — From Ezekiel's Wife places this third.
- Angler / octopus — "the Angler has the last word."
GameSpew's walkthrough labels the middle pair as Rings and Squid. Those are the same two icons: linked ropes and the octopus-like angler. Three other launch guides use Lighthouse–Ropes–Starfish–Octopus.
Reward
- Doyle's Hot Streak — Minuteman magazine upgrade (20 to 25 rounds, with a continuous-fire damage bonus)
- The Drowned achievement/trophy
Nearby you can also grab an E.R.C. Activator Pen. The other Fish Market number lock is the Locker Room safe 1496, not this symbol puzzle.
Video
Video: Gamer Guru on YouTube
Full Chapter 4 route: Fish Market walkthrough.
Symbol order and reward cross-checked against GameRant, TechRaptor, NoobFeed and GameSpew. Reviewed 4 September 2026.
