Guides → Mods
The Sinking City 2 mods: useful picks and safe installation
Quick answer: mods currently exist for the PC version, including inventory, no-intro, HUD, graphics, performance and ultrawide changes. They are unofficial and patch-sensitive. There is no equivalent mod support for PS5 or Xbox Series X|S. Download only from the original author page, scan the archive, and back up saves/configuration first.

Which mod solves your problem?
| Goal | Current option | What to know |
|---|---|---|
| More inventory space | More Inventory Slots | Extends the inventory beyond the slots obtainable in normal play. It changes balance, so keep a clean save if achievements or the intended resource pressure matter to you. |
| Faster startup | No-Intro / Fast Launch | Skips startup or splash videos. Two similarly named choices exist; install only one and follow that author's current file instructions. |
| Clean screenshots | No-HUD-No-Effects | Uses ShaderToggler to toggle HUD, fog and selected screen effects. Useful for captures, but removing effects can hide gameplay feedback. |
| Ultrawide / FOV | FOV, Ultrawide and ReShade Addon | A ReShade add-on aimed at FOV and ultrawide presentation. It requires a ReShade build with add-on support and targets the Win64 game executable. |
| Performance tuning | Ultimate Engine Tweaks / Effective FPS Fix | Community Engine.ini presets. Treat performance claims as author claims, not guaranteed benchmarks; compare screenshots and frame pacing before keeping a preset. |
Availability checked August 23, 2026 against the The Sinking City 2 Nexus Mods index. Names and files can change after a game patch.
Safe install checklist
- Close the game and Steam. Back up your save folder and every config file the mod will replace.
- Read the mod's Description, Requirements, Files and Posts tabs. There is no universal install folder: a ReShade add-on, a PAK mod and an Engine.ini preset use different locations.
- Download from the original author page, scan the archive, and note every file you copy so removal is reversible.
- Install one mod at a time. Launch the game, load a separate test save and verify the exact feature before adding another.
- After any game update, disable mods first. Re-enable them only after the author confirms compatibility or you have tested a backup save.
If the game crashes after installing a mod
- Remove the last mod's files or restore the backed-up config.
- Disable ReShade/add-ons and custom Engine.ini changes before troubleshooting the base game.
- Use Steam's Installed Files → Verify integrity of game files.
- If a clean game still fails, compare your PC with the official system requirements and contact Frogwares support.
Avoid stacking two mods that edit the same file. Do not make an edited config read-only until the game has successfully launched, and remember to remove that attribute when restoring defaults.