The Sinking City 2The Sinking City 2Independent player notes

Game hubs → Halloween: The Game → Challenges

Halloween: The Game optional challenges

Official copy says each chapter contains secondary challenges and collectibles that can unlock lore, executions, scenarios and multiplayer cosmetics. They are not the story handoff.

Challenge spoilers. This page names optional conditions reported by English walkthroughs. Use a first-clear chapter page if you only need to finish the HUD route.
Independent hub: this Halloween: The Game cluster is hosted on thesinkingcity2.net and is not affiliated with IllFonic, Gun Interactive, Gun Media, Compass International Pictures, or the Halloween film franchise. Halloween, Michael Myers, and related marks belong to their owners. Facts below use official and store sources dated on the page. See sources & methodology.

Chapter titles below are reported by English walkthroughs and commonly shown in story mode. IllFonic's official story post says players guide Michael across six chapters, but it does not print this full title list. Sources: official story reveal · Whisper of the House · Into Indie Games · TPose Gaming.

Official screenshot of a figure holding the pale Michael Myers mask
Mask presentation, Steam screenshot 1 · Official Steam screenshot, © respective rights holders. Source: Steam store, app 3219630

How to use this page

Official replay framing: Unleash Hell Upon Haddonfield. Challenge names condensed from Into Indie Games challenge guide · Whisper Main Street · Whisper Babysitters.

Prologue: Escape From Smith's Grove

First-clear walkthrough · Main route: When the HUD becomes lowering or opening gates, prioritize the exit over clearing every orderly.

Reported optional challengeWhy it is not the first-clear path
Terrify an orderly until they fleeReported by Into Indie Games as a grab-and-hold scare, not a required kill.
Grab and execute three orderliesOptional count. Conflicts with a no-alert run.
Telephone-pole executionIIG places the pole to the right of the power box.
Throw an orderly from the railingIIG places railings to the left of the power box.
Complete without alerting orderliesStealth condition. Conflicts with a full-clear run.
Kill or drive away every orderly before escapingFull-clear condition. First-clear guides say to skip this once the gate objective appears.

Chapter 1: The Road To Haddonfield

First-clear walkthrough · Main route: Rabbit in Red is the anchor. Do not map-wide chase people who are not the current HUD target.

Reported optional challengeWhy it is not the first-clear path
Kill everyone inside the Rabbit in RedIIG says this includes two residents who stay in the bar after the biker cutscene.
Shove a biker off balanceUses the shove mechanic. Optional vs the HUD chase.
Kill a target with a broken pool cueIIG places broken cues inside the bar.
Context execution on a bikerIIG says this can be done on the opening pair before entering the lounge.
Thrown-cleaver killIIG places a cleaver in the Rabbit in Red kitchen.
Kill three residentsRequires leaving the required sequence. First-clear advice is to defer it.

Chapter 2: Main Street

First-clear walkthrough · Main route: Prefer named special targets over every skull marker. The cemetery / grave sequence ends the chapter.

Reported optional challengeWhy it is not the first-clear path
Execute Tanya at the cash registerNamed by Whisper of the House and Into Indie Games. Optional vs just eliminating the special target.
Environmental execution on RachelBoth hubs place this in the cemetery sequence.
Grab and execute Slab during the peeing animationTiming window after the cemetery split. Easy to miss if you rush Rachel.
Eric shelf kill in the hardware-store stockroomConflicts with a fastest-kill-Eric first clear if you already moved on.
Kill all three of Rachel's friendsRequires watching the group split before committing to Rachel.
Complete the chapter without alerting anyoneStealth condition. Conflicts with noisy challenge kills.

Chapter 3: Returning Home

First-clear walkthrough · Main route: Myers house childhood sequence before any neighborhood sweep. Leave when the escape objective appears.

Reported optional challengeWhy it is not the first-clear path
Jennifer at the campfireNamed optional execution. Not required for the escape objective.
Thomas at the weight benchIIG ties this to a garage / special-target beat after the house sequence.
Marcus motorcycle executionWait for the reported bike beat rather than rushing the house.
Gloria and KeithPaired optional targets near the Thomas / Marcus houses.
Three wood-axe killsIIG says pick up the wood axe in the Myers house after the childhood sequence.
Kill every neighborhood residentFull-clear condition. First-clear guides say to leave when escape appears.

Third-party conflict: Into Indie Games' chapter walkthrough and its later all-challenges page swap the numbering of the wood-axe and Gloria / Keith challenges. The names are listed here without relying on that number order.

Chapter 4: The Babysitters

First-clear walkthrough · Main route: Do not interrupt the Annie / Bob / Lynda / Laurie order early. The Wallace House is the chapter anchor.

Reported optional challengeWhy it is not the first-clear path
Strangle Annie in the carRequires waiting through her routine. Interrupting her early can miss the window.
Pin Bob to the kitchen wallWhisper of the House: the kitchen wall interaction, not merely a kill inside the kitchen.
Kill Lynda with the telephone while wearing the SheetSheet becomes available after Bob in both English hubs.
Bloodthirsty executionSpend it on someone who is not holding a scripted job, per Whisper of the House.
Fully stalk Bob and Lynda during the living-room sceneIIG suggests the living-room closet if standing in the open breaks the stalk.
Complete the chapter matching the 1978 plotTiming-heavy optional route. Do not treat it as the first-clear path.

Chapter 5: Into The Shadows

First-clear walkthrough · Main route: Rebuild to Tier 3 / Shape Jump. Avoid dense police while weak. Take a usable exit when offered.

Reported optional challengeWhy it is not the first-clear path
Disable two cop flashlights at once with BlackoutOptional. First-clear guides still recommend rebuilding before fighting dense police.
Pitchfork execution on a copIIG reports a pitchfork near the spawn / first house; treat the exact prop spot as a third-party report.
Take down at least three residents before escapingConflicts with taking the first usable exit.
Fully stalk police inside the Wallace HouseOptional return to a story landmark. IIG notes you may need to lure an officer in.
Escape without Loomis detecting youIIG reports this condition as easy to fail even when Loomis never sees Michael; treat the trigger as unverified beyond the name.
Destroy a police car before escapingIIG: melee the car until it smokes; the completion toast may appear only after the escape.

Challenges FAQ

Are story challenges required to finish a chapter?

No. Official copy presents secondary challenges as extra replay goals that can unlock lore, executions, scenarios and cosmetics. English walkthroughs mark them optional versus the HUD route.

How many challenges does each chapter have?

Into Indie Games reports six challenges on each of the six story stages. That count is a third-party report, not an official IllFonic table.

Should I attempt the film-plot challenge on a first Chapter 4 clear?

No. Whisper of the House and Into Indie Games both treat matching the 1978 plot as a separate, timing-heavy challenge. First-clear advice is to stay with the Wallace House HUD chain.


Halloween hub pages