The Sinking City 2The Sinking City 2Independent player notes

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Chapter 1: The Road To Haddonfield walkthrough

First-clear route for this reported story-mode stage. Follow the required HUD objective. Optional challenges and extra kills are replay work.

Story spoilers on this page. This walkthrough names required targets, locations and the point where the chapter is ready to end. Use the spoiler-light chapter list if you only need the name and a routing signal.
Independent hub: this Halloween: The Game cluster is hosted on thesinkingcity2.net and is not affiliated with IllFonic, Gun Interactive, Gun Media, Compass International Pictures, or the Halloween film franchise. Halloween, Michael Myers, and related marks belong to their owners. Facts below use official and store sources dated on the page. See sources & methodology.

Chapter titles below are reported by English walkthroughs and commonly shown in story mode. IllFonic's official story post says players guide Michael across six chapters, but it does not print this full title list. Sources: official story reveal · Whisper of the House · Into Indie Games · TPose Gaming.

Official screenshot of two characters struggling in the rain outside The Rabbit In Red Lounge neon sign
Rabbit In Red Lounge, Steam screenshot 5 · Official Steam screenshot, © respective rights holders. Source: Steam store, app 3219630

Reported title: Chapter 1 — The Road To Haddonfield

Broad area: Road toward Haddonfield; Rabbit in Red Lounge (official East Haddonfield landmark)

First-clear signal: Rabbit in Red is the anchor. Do not map-wide chase people who are not the current HUD target.

Required HUD order

  1. Deal with the opening bikers outside, then enter the Rabbit in Red. Official East Haddonfield copy names the lounge as a landmark on this road.
  2. Inside, IIG describes bikers plus a bartender. Finish the required fight until the next cutscene — you do not need a 100% bar clear for the story.
  3. Chase the final biker only after the HUD says so. Whisper of the House: if a flee-er is not the required target, let them go.
  4. After that chase, IIG shows two objectives: Explore the Area (optional) and Track Down and Kill the Mechanic (story close).
  5. Follow the marked mechanic. IIG: a noise ping / question mark marks the person. Approaching them ends the chapter.

Route: Into Indie Games Chapter 1 · Whisper of the House first-clear notes. Rabbit in Red is also named on the official locations post.

Items & interactions (sourced)

Official Halloween: The Game Steam screenshot (store screenshot 14)
Additional official Steam store screenshot 14 (app 3219630), used for the road / East Haddonfield beat · Official Steam screenshot, © respective rights holders. Source: Steam store, app 3219630

Watch a full story clear (unofficial)

Player video covering the single-player chapters end-to-end. Use it as a visual check against the HUD route above — not as official IllFonic documentation.

Video: HGH Horror Games House on YouTube (unofficial player walkthrough)

Common time sink

The parking lot and roadside give NPCs room to scatter. Whisper of the House says this is where first clears balloon: chasing someone who no longer matters, or re-sweeping the lounge after the HUD has already moved on.

IIG also notes that some bar-only challenges lock when you leave. That is a reason to replay the chapter later, not to stall the mechanic objective now. Continue in Chapter 2: Main Street.

Official screenshot of a civilian near Phelps Garage at night with a red pickup truck
East Haddonfield roadside look after leaving Rabbit in Red, Steam screenshot 7 · Official Steam screenshot, © respective rights holders. Source: Steam store, app 3219630

Optional vs required

Official copy says each chapter has secondary challenges and collectibles. They are not the story handoff. Open the optional challenges page only when you are replaying this stage.

This chapter FAQ

Is exploring after the Rabbit in Red required?

Into Indie Games marks Explore the Area as optional and treats tracking the mechanic as the story close. Whisper of the House says to leave with the HUD once the bar sequence advances.

Should I chase every fleeing biker or resident?

Only if the HUD made that person the next required target. First-clear guides treat parking-lot chases as a common time sink.

All six stages · Spoiler-light chapter list


Halloween hub pages